Default Tadpole
Recipe (Vehicle Crafter): Titanium Ingot ×2 + Glass ×1 + System Chip ×1 + Power Cell ×1. Craft time ~10 s. The four ingredients represent the sub's core systems: Titanium Ingot for the pressure hull, Glass for the viewport, System Chip for on-board electronics, and a Power Cell for energy.
The default Tadpole's safe depth ceiling is 250 m. Beyond that, hull pressure begins to damage the sub. 250 m is enough to scout the Karakorum entrance lip and farm all surface biome resources, but it cannot safely reach the Power Plant, Lithium beds, or any deep Gold/Conduit Crystal pocket.
You unlock the Tadpole by scanning Tadpole fragments in the world. You also need a built Vehicle Crafter (its own scanned-fragment unlock) before you can build the sub itself.
Depth Module Mk.1 (450m cap)
Recipe (Modification Station): Celestine ×3 + Enameled Glass ×2 + System Chip ×1.
What it unlocks: Karakorum Power Plant entry, deep Atacamite veins, the Mk.2 datacard, and the safer Conduit Crystal pockets. This is the "everything opens up" upgrade — you'll spend roughly 5-10 hours of playtime working toward it.
Datacard location: The Needler Nest, next to Ruby's crashed Tadpole — not inside the Power Plant. The Needler Nest is on the way to Karakorum and the Mk.1 datacard is the standard prerequisite for the deeper story beats.
Mining tip: Celestine yields 3 units when broken by hand, versus roughly 2 when broken with the Sonic Resonator. Hand-mining is more efficient here — one of the few resources where the tool actually works against you.
Depth Module Mk.2 (800m cap) — Creative-mode only in EA v1
Recipe (Modification Station): Dedicated Core ×2 + Troilite ×2 + Mangalloy Ingot ×2.
Honest disclosure: As of Early Access v1, the Mk.2 blueprint is only obtainable in Creative mode. Survival players cannot craft Mk.2 yet — Unknown Worlds has flagged it as a future patch unlock. If a guide tells you to "farm Mk.2 in Survival" right now, it is incorrect.
What it will unlock (once available in Survival): Deep Karakorum endgame zones beyond 450 m and any future biomes added past 800 m.
Mk.2 does not stack. Craft exactly one — any more is wasted materials.
Bottleneck ingredient: Mangalloy Ingot requires Atacamite (copper chloride, Karakorum 100-400m). Gather Atacamite in bulk on your first deep Karakorum descent so you don't have to make multiple trips when Mk.2 ships.
Chassis options
Stock chassis: default load capacity, default speed. Sufficient for early-mid game solo play.
Tadpole Haul Chassis (Vehicle Crafter): Titanium Ingot ×4 + Strontium ×3 + Enameled Glass ×3 + Dedicated Core ×1. Dramatically expands cargo and passenger capacity at the cost of speed. The right choice for serious base building, multiplayer hauling, or long resource runs.
Scout Ray Chassis (Vehicle Crafter): Plasteel Ingot ×2 + Advanced Wiring Kit ×1 + Dedicated Core ×1 + Strong Acid ×1. Enhances acceleration, top speed, and turning. Built for fast exploration and Leviathan evasion. Blueprint is locked inside the Tadpole Pens (see next section).
Seafrog Chassis: Recipe not yet available in Early Access — coming in a future patch.
Tadpole Pens — how the keycode actually works
The Tadpole Pens is a mid-game story facility approximately 675 m east of the Lifepod at ~150 m depth, near hot caves and volcanic vents. NOA directs you there as part of the main quest. Inside you'll find the Scout Ray Chassis blueprint, the Moonpool Recipe Data Card, and a story-advancing NOA terminal.
There is no numeric code to type in. The access key was held by a colonist named Zip. Find Zip's Black Box in a Hot Cave 200-300 m southwest of the facility at 310 m depth. Interact with it — the code saves automatically to your PDA. Return to the locked door, press the button, it opens.
Prepare before going:
The Rebreather is mandatory — oxygen drains rapidly below 100 m without it
The Heat Tolerance Adaptation is mandatory — hot caves deal continuous heat damage
Zip's box is at 310 m, below the base Tadpole's 250 m limit — dock your sub at the cave entrance and swim the last stretch
Modification Station upgrades
All upgrades crafted at the Modification Station and slotted into the Tadpole:
Engine Efficiency — reduces Power Cell drain by 20% per module. Stackable up to 4× for a maximum 80% reduction — run almost indefinitely with a full stack.
Cavitation Muffler — Titanium ×3 + Strontium ×2. Reduces Tadpole noise output, lowering creature aggression during exploration.
Photovoltaic Charger — Copper Ingot ×1 + Strong Acid ×1 + Troilite ×1. Solar-powered Power Cell recharge. Only functions in shallow water during daytime — park and wait. Supplement, not a replacement for the Tadpole Dock.
Echo Location — Quartz ×3 + Mild Acid ×1 + Atacamite ×1. Mid-to-late game upgrade unlocked through story progression.
Tadpole Dock
Built with the Habitat Builder: Titanium Ingot ×2 + Silver Ingot ×1 + Copper Wire ×2. Park the Tadpole inside a powered base and the Power Cell recharges automatically — no manual swapping. This is the primary recharge method; the Photovoltaic Charger is a daytime supplement only.
The right upgrade order
1. Stock Tadpole + first Engine Efficiency module (immediately when Mod Station is built)
2. Depth Module Mk.1 (gates Karakorum — required to safely reach Power Plant)
3. Cavitation Muffler (before any deep Karakorum trip — Bullethead and Electric Geordie are more aggressive in deep biomes)
4. Stack Engine Efficiency to 4× (80% drain reduction = effectively unlimited range)
5. Scout Ray Chassis (solo) or Haul Chassis (co-op / resource farming)
6. Echo Location (mid-late game, story-gated)
7. Depth Module Mk.2 — when it ships in Survival
Pro tip: Stack four Engine Efficiency modules as soon as you can afford the materials. An 80% drain reduction is the single biggest quality-of-life boost in the game — your Tadpole will cover enormous distances without needing the Dock.
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